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There are a variety of traps hidden throughout the tower
so watch your step.
Monsters can get caught in traps too. By pushing them into a trap, you
can turn the battle to your advantage. If you have a Trap Loupe, you can
uncover all the traps on the current floor.
Sleep
the trap puts the
player to sleep
Bomb

it explodes and
causes damage
Chaos
the trap puts the
player into chaos
Reversal
ceiling and floor
will be turned upside down
Seal
seals magic
Bump
wakes up a
sleeping monster
Frog
turns into a frog
Blinder
the trap blinds
the player
Slow
speed will reduce
by half
Rust
the equipment on
hand will rust
Prison
movement will be
frozen and the player will become immobile
Poison
the player gets
poisoned
Slam
an object falls
onto the player
Crack
the terrain caves
in
Warp
the player will
be shifted to another location
Upheaval
the terrain
raises
Go up
the player will
be shifted to an upper floor
Status ailments
Poison:Poisoned
target losses one sixteenth of its hp each turn
(the poison effect cures automatically after some turns , the amount of turns to
cure vary).You can cure from poison using an
Antidote Herb
Confusion:Cannot move as you want,
when you attack you can not control the attack's direction.You can cure form
coonfusion using an Antichaos Herb
Anorexia:Cannot eat comestible
items.Only time and the Cyclone's cure anorexia ability can cure this.
Sleep:Cannot attack neither use items on this state, the cure-all
herb or to wait a few turns cures this.
Frog:
You look like a frog.
Diminished attack and defense.
Waiting a few turns cures this.
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