Azure Dreams WalkthroughBy Diego Ignacio Sanzó
This is my first walkthrough, I hope you enjoy it!!
Well everything begins in heaven when an angel tells you are going to be born
so you have to choose your name (in fact that is the only thing you can choose
here), after that you watch a sequence that shows your birth, part of your
childhood and the disappearing of Guy at the top floor (this happened when Koh
-the hero- was 7 years old!) After that you are "kindly" woken up by Nico,
pick [good morning Nico] if don't want to make her angry or pick
[Can't you be a little more gentle?] to make her angry , then go left to meet
Jorda , the priest, he explains you that now that you are fifteen you can enter
to the tower and then he begins to pray, then Koh's hit by Jorda, you have to
pick between to dialogue lines but there is no big difference among these so
pick either, Jorda will ask you if you want him to explain the specifics
of the tower , if you want to skip this pick [I don't need you to tell me],
Jorda's Teachings of the tower
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Jorda: I’m going to teach into you thoroughly so, listen up.
First point:
When entering the dungeon of the tower, you'd be able to obtain rare items and
monster eggs. If you bring that back with you, you'd be able to exchange these
for money. But the tower is a monster nest. Danger will always follow you. You
may be an adult now, but in the eyes of veteran hunters you're still a kid.
Whether or not you can survive the dungeon all depends on your ability to
control the monsters .That's a quality your ancestors had, so you were born
with those skills. You should be able to have monster eggs hatch, and train
the young monsters to fight for you. In other words, the key to your success
depends on how well you can train monsters to fight for you .As you know you
can also sell monsters, but they are not as valuable as the unhatched monster
eggs. Also the value of the eggs themselves can differ. Give some thought to
which eggs you want to use as your monsters and which you want to sell.
Second Point:
There are three secrets to the tower.
First, it is said you will always get lost when entering the tower.
Why do you think this is? There a spell cast on the inner structure so that
the interior will change .This is the first secret. Next, even the warriors
that repeatedly challenge return after only reaching the lower levels...
Why do you think this is? Because there is a spell cast on the entrance to
reduce the power of human beings. That's why every one starts at the first
level each and every time. This is the second secret. The last secret as to
do with what you have. If you try to enter the tower with too many items, the
entrance will close, not allowing you to enter. Probably because it's the
monster tower, a place where [Monsters] with empty heats, rest.
After the explanation pick either [yes] or [I’m going no matter what] because
there will be no difference, you will receive the Red collar from Wreath, your
mother, the item that allows you to use familiars in the tower, finally the
priest leaves, your mother asks you if you are going to the tower, pick either
answer to receive a pita fruit and finally you are free to go to the tower.
Go directly to the tower (the entrance is in the middle upper side of the town)
to meet Kewne who will join (no matter which answers you pick he'll join you)
and invite you to enter the tower.
Well how to make it to the top....that is the subject of this Walkthrough, all
the other Stuff about the game can be found at the shrine. Forty floors separate
you from the final battle and the end of the game. The floors's labyrinthine
structures are never the same (with the exceptions of the first and second floor).
Raise the power of your familiars
Each time you enter the tower your level goes back to 1, but it is a relief
that this does not apply to familiars hatched on the hut (and Kewne).
So the best way to go stronger is to raise the status of your familiars.
Resuming, to finish this game fast and to fully enjoy it you have to
concentrate on your familiars ,concentrate on leveling them up and using
every item you have on your power to increase abilities.
How to raise the power of your familiars
-Give your familiar a Medicinal herb when its current hp is at max to
raise its max hp by one (this applies only to herbs found in the tower,
the ones bought in Monsbaiya do not have this property)
-Give your familiar a Pita (or big pita or meat) when its current mp is
at max to raise his max mp by one
-Give a mazarr seed to your familiar to raise its experience level by one
(I recommend doing this when your familiar is on high exp level because it is
harder to raise levels normally at high exp levels)
-Give a Hazak seed to your familiar to raise its attack
-Give a Shomuro seed to your familiar to raise its defense
-Give a Tovar seed to your familiar to raise its luck
(Status change resistance and Hit deflection)
Raise Your power
Maybe each time you re-enter the tower your level is 1 but you still can raise
your defense and attack power using your preferred couple of non rust
equipment weapon and shield.This way you can help your familiar when fighting
in the tower or do a part (or the entirety) of the way to the top floor alone!
Yes, it is posible to do a trip to the top floor alone but you need a very good
weapon and a very good shield.
How to raise Your power
Here is a list of the weapons and shields that do not rust and how to level them
up.
Shields that do not rust:
Wood Shield
Leather Shield
Mirror Shield [Reflects Magic Spells -not 100% effective on this matter-]
Diamond Shield
-Use Blue sands on the shield to raise its defense level
Sword that does not rust:Gold Sword
-Use Red sands on the sword to raise its attack level
Wand that does not rust: Trained Wand
-Use Red sands on the wand to raise its attack level
Priorities:
-Find a Wind Crystal.
-Never save inside the tower or have a backup save if you do. At the
beginning of the game it is better to use Ai 3 .You and your familiar
work well and lose little mp but as the status of your familiar raises
it is better to use other strategies for example letting the familiar
to do all the job with Ai 4 or 5 (I had a Dragon so powerful it killed
every enemy in one hit).
The first floor of the first trip:
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Kewne will teach you the Basics of the game, you'll get an egg, a sword,
a magic ball, a shield, you'll fight your first monster ( a pulunpa).The
only thing to do here is follow the route and pick all the items
**Kewne's Teachings**:
After you enter the tower:-About Saved games: The only time you can stop
(and save) the adventure while you're within the tower is when you are in
the elevator moving up to the next level. It erases the record at the tower
from the adventure data that you loaded. So, never, ever press the Reset
button or turn the machine (Playstation) off. All you have done will be
ruined (you'll lose all your items and money got in the tower).
Handle data with extreme caution during the adventure.
-About the map: Places you have been to once before shown green on the
map. Select button gives you the full view The shining yellow dot on the
map is Koh. Blues are items and Reds are monsters .Familiars have red lights
too because we are monsters ourselves .
After getting a fire ball:-About Magic Balls: It’s a ball that has magic
inside. You can use the magic inside, but after you use all the magical
power, it just becomes a regular ball . When you become able to tell the
magic balls from the regular ones , you will see the a remaining number
after the name, a number like '5' , that shows how many times you can use
them .
After getting a copper sword:-About equipment: Once you get your
weapons and armor , you have to put them on. Otherwise they won't work .
Press button to select your [Items] and [Equipment] yourself
with the necessary weapons and armor. You will not lose turns by changing
directions and equipment. A [+1] after a name means that the weapon has
an additional power of one. But a [-1] means there is weakened poweras .well .
-About picking and throwing items and enemies: You can lift the
object placed next to you hex by pressing button while you're
pressing button. You will not lose turns with this motion . To put
an object which you lifted, press button ,. If you want to throw
it , press button , while you are pressing button ,. These two motions
will cost turns . If it's an easy enemy, you can push them aside by
continuing to press Directional button .
-About view control: When it's hard to locate the enemy because of
a difference in the level, you should look from a different angle .
The camera view will rotate left or right by pressing button
or button . If you want to change the angle higher, press
button while you're pressing button.
-About turn skipping: When Koh has nothing to do, or if you want
to recover HP at a grip, press button while you're pressing button .
This will make you skip your turn as long as you want . But you have
to be careful, our MP is going down in the meantime .
After getting your first egg:-About eggs: To hatch a familiar from
an egg, select an egg and [Heat up] it. Each time you press button ,
it is incubated, and once it gets warmed up completely ,a familiar
will be born . It's better to hatch them at home . A familiar born in
the monster shed will go home with Koh after leaving the tower , but
one that was born in the tower will leave from the bag. They don't
have any attachment to Koh's house . No problem. It's a dirty hovel ,
right ? Let's bring back some eggs if we want to increase the number
of familiars .
-About magic: Familiars have three main abilities. Start from the ones
that have least MP consumption. [Mixture Magic] increases the attacking
ability of Koh .Second, [Direct Attack] is just physical force.
[Direct Magic] will use most MP. Some monsters have special abilities
though they cannot use magic. There are three magic categories: fire,
water, and wind (or air). Fire is always stronger than wind , and
wind is stronger than water , and water is stronger than fire .
Fire magic , for example, will be effective against monsters that
belong to the wind category .
-About Ai :Familiars help Koh to general strategies . Change the
content of your strategy with [Change AI] in command [Line up]. You
lose more MP with strategies on the left. You can also give detailed
orders at each turn. If you decide the movement of familiars and
direction with [Command], the order will be executed at the next turn.
-About Damage: Damage is greater when you attack from a high position.
So let's avoid fighting at lower positions as much as possible.
When the first enemy monster approached:-About simple plain attack: Face
enemy monsters and attack with button !.
When approaching to the first :-About traps: There are many hidden traps
in this tower that react when you step on them, Monsters can get caught
on these traps too .Once you find the traps, you can deactivate them by
swinging in front of the trap once . But the traps you have found using
items you have to be careful and swing once or your one step will
activate the trap .
When approaching to the first lift:-About HP recovery:Koh and familiar
like me can recover HP as time passes.Familiars have to eat something
to restore HP . MP may be consumed just by walking and once it's gone
you won't be able to move at all .If I can't move, you'd be in trouble,
right Koh ? I'll tell you how to restore HP of familiars.Select food
with [Items] . Then choose command [Give] . Then decide whom you want
to give it to . Press or buttons which corresponds to color of a collar,
and select with the button . We are monsters so we can eat almost anything ,
there are differences in the amount of MP restored depending on the food
and the monsters . So be cautious .
Then you can take the lift
The second floor:
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Three things can happen here :
A.
ITEMS: Random
If it is your first trip: The floor will be a random created one
(as most of the one in the tower) and the monsters you'll find will be
the same you found on the first floor.
B.
ITEMS: Medicinal herb
Wind Crystal (random)
If it is not your first trip and you did not talk to Selfi:
You'll find Ghosh so you can :
1.Fight:Pick [I feel lonelier] and then pick
[I accept your challenge] after fighting
(and wining) you can receive a medicinal
herb and sometimes a Wind Crystal too. If you
lose you get nothing but you will remain in
the tower (you will not faint).
2.Leave:Pick either [No thank you] or
[I don't have time for that]
C.
ITEM: NONE
exception: if you save Selfi from the pulumpa
you'll get an egg in Monsbaiya.
Meet Selfi or meet Selfi and Ghosh arguing: Further
information on the shrine.
Floors 3 to 39
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ITEMS:
Random
About all these floors:
The floors 16,26 and 36
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On these floors you find Barong monsters (not always) ,if you throw
an item to these monsters they'll eat it and spit out a different one.
The chance of getting rare items is enhanced so give it a try! If
lucky you can get a roche fruit ,if this happens I recommend to
pick up the roche fruit and keep throwing other items to the barong
till it loses all his MP (a monster or familiar that has lost all his
MP sleeps and flashes) , then throw the roche fruit to the Barong
to turn it into an egg and then HATCH IT AT HOME so you can get rare
items easier by taking it to the tower and throwing items to it!!
The 31st floor
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You meet Beldo's projection who challenges you to get to the top
floor and then leaves.
The top floor:
""" """ """"""
ITEMS: Seraphim Sword
Ultimate Egg
The final battle against Beldo, the one who Knows What happened to
your father, is not hard, all you have to do is your best.
Practically I can tell you that by getting this far you have
completely finished the game but if you still have problems finishing
it follow the next steps:
-Do not cheat.
-Maybe at some point you think that everything is over because
Beldo is defeating you, but it is part of the plot of the game, wait
and see. After Beldo's Defeat take the ultimate egg located in the
center of the floor and you are done.
Enjoy the end of the game!!!You have finished Azure Dreams! After the
credits you still are able to play the game but Beldo won't be found
in the top floor again, in fact nothing will be found in the top floor
so if you manage to get there again and you do not have a wind crystal
or an oleem and a familiar to sacrifice, you will not be able to leave
the tower so be careful from now on.
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