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Libro de los Monstruos

(Monster Book)

Página Principal

Monstruos del elemental Fuego | Primera página del libro de los Monstruos

01 Kewne
02 Dragon
03 Kid
04 Ifrit
05 Flame
06 Grineut
07 Griffon
08 Troll

09 Balloon
10 Volcano
11 Barong
12 Weadog
13 Naplass
14 Killer
15 Tyrant
16 Maximum

Monstruos del elemental Agua | Segunda página del libro de los Monstruos

17 Saber
18 Snowman
19 Ashra
20 Arachne
21 Battnel
22 Nyuel
23 Pulunpa
24 UBoat

25 Blume
26 Manoeva
27 Kraken
28 Viper
29 Mandara
30 Glacier
31 Takapoo
32 Mashroom

Monstruos del elemental Aire | Tercera página del libro de los Monstruos

33 Death
34 Clown
35 Univern
36 Unicorn
37 Metal
38 Block
39 Noise
40 Dreamin

41 Cyclone
42 Picket
43 Stealth
44 Zu
45 Garuda
46 Golem
47 Maliling
48 oilclaw

Cuarta página del libro de los Monstruos

49 Hikewne 50 LazyFrog

Monstruos del elemental Fuego | Primera página del libro de los Monstruos

 Número/Number:01

 Nombre:Kewne

 Elemento:Fire

 Habitat:Monsbaiya

Un KEWNE es un dragon que era popular hace varios siglos
y se utilizaba como guardian y protector. Aunque, se extinguió
debido a sus pobres capacidades de reproducción.
El nombre viene de su grito que suena como "KEWNE."Arriba

 Número/Number:02

 Nombre:Dragon

 Elemento:Fire

 Habitat:Cave

Su fama y fuerza le ha ganado el nombre de "Rey de los Monstruos."
Un dragon salvaje usualmente vive en lo profundo de una cueva. Su aliento
de fuego y duras escamas lo distingue entre los otros monstruos. Es extremadamente
dificil para los humanos hacerlos poderosos.Arriba

 Número/Number:03

 Nombre:Kid

 Elemento:Fire

 Habitat:Cave

La palabra "KID"("CHICO") en la region de Monsbiya significa Dragon bebe.
Comparado con un dragon, el poder magico de un Kid es mas debil.
Aunque puede ser criado por quien lo empolle,
es dificil de entrenarlo por su severo temperamento
y por que come metal.Arriba

 Número/Number:04

 Nombre:Ifrit

 Elemento:Fire

 Habitat:Volcanic Crater

Ésta es una deidad malévola que gobierna el fuego. Es un espíritu de
fuego cuando obtiene un poder mágico alto.
En su cuerpo se halla una llama comprimida , y se dice que su golpe
funde incluso acero. Es muy fiel, completamente obediente a su
maestro, nunca escuchará a otros.Arriba

 Número/Number:05

 Nombre:Flame

 Elemento:Fire

 Habitat:Volcanic crater

Un tipo de un espíritu de fuego nacido de las chispas. Es un Monstruo
común que puede encontrarse en cualquier lugar, y se usa para hacer fogatas
en la Región de Monsbaiya.
Su apariencia se parece a un fuego vestido con una armadura. Su
apariencia de caballero representa su lealtad a su amo.Arriba

 Número/Number:06

 Nombre:Grineut

 Elemento:Fire

 Habitat:Rocky Mountain

Un GRINEUT es un GRIFFON transformado con que ha vivido
los humanos durante un período extendido de tiempo. A veces se lo llama
GRIFONUTE.
Sus alas se metamorfosean en brazos, y por consiguiente no puede
volar. Su fuerza y valor todavía permanecen fuertes.Arriba

 Número/Number:07

 Nombre:Griffon

 Elemento:Fire

 Habitat:Rocky Mountain

Éste es un Monstruo en que originalmente vivió en nidos de una área montañosa.
Mira hacia abajo desde cima de los precipicios buscando a sus presas. Se
zambullirá y atacará con sus afiladas garras aun cuando su presa sea varias
veces más grande que él. Tiene fuerza y valor.Arriba

 Número/Number:08

 Nombre:Troll

 Elemento:Fire

 Habitat:Mountains

Éste es un Monstruo, curioso sobre todo, y es muy rápido
aprender a usar las herramientas que los humanos usan simplemente observándolos.
Sin embargo, ellos pueden ser una amenaza a viajeros que viajan por
las montañas.Arriba

 Número/Number:09

 Nombre:Balloon

 Elemento:Fire

 Habitat:In the air

Un Monstruo que flota en el aire sin su propio nido. Su
la forma se parece un globo.
La porción expuesta con forma de globo es un pulmon
y puede elvarse inhalando el aire. Es más fornido de lo que parece, y es
difícil penetrarlo.Arriba

 Número/Number:10

 Nombre:Volcano

 Elemento:Fire

 Habitat:Volcano

Este Monstruo se mantiene en un volcán en grupo. Es básicamente
omnivoro, pero le encanta la lava. Una vez que la lava es consumida,
el grupo entero se mueve hacia otro volcán.
Excreta la lava guardada de su trasero para construir un nido.
Su temperamento es violento, y se considera que es peligroso.Arriba

 Número/Number:11

 Nombre:Barong

 Elemento:Fire

 Habitat:Prairie

Un Monstruo extraño que come cualquier substancia, lo transforma dentro
su cuerpo después de ingerir suficientes nutrientes, y entonces los vomita hacia fuera una nueva substancia. Su constitución interior es actualmente desconocida.
No vive en grupo, y es un solitario.Arriba

 Número/Number:12

 Nombre:Weadog

 Elemento:Fire

 Habitat:Monster tower

Un tipo de Monstruo que ha estado protegiendo la Torre Monstruosa
desde los días de antigüedad. Por qué protege la torre es algo desconocido.
Es experimentado domando a otros Monstruos, y se dice que es
capaz de incluso pacificar en seguida a los Monstruos más atroces.
Algunas personas dicen que ése es "Sirviente del Dios de Monstruos."Arriba

 Número/Number:13

 Nombre:Naplass

 Elemento:Fire

 Habitat:Wetland

Este Monstruo ama tomar una siesta, y gasta la mayoría de cada día dormitar.
Es, sin embargo, muy sensible al ruido más ligero, y
atacará ferozmente si oye un ruido fuerte.
Un NAPLASS privado de su sueño es el arma más poderosa. Él
golpea con su cabeza que es más dura que acero.Arriba

 Número/Number:14

 Nombre:Killer

 Elemento:Fire

 Habitat:Tropics

Este Monstruo tiene una hacha gigante en cada brazo. Las hachas
en tiempos antiguos solian ser uñas, pero se piensa que ha
evolucionado a su forma presente para cubrir con su lucha
la naturaleza y ambiente. Puede destrozar piedras con terrible
poder destructivo.Arriba

 Número/Number:15

 Nombre:Tyrant

 Elemento:Fire

 Habitat:Desert

Un Monstruo violento también conocido como un "Rufián del Desierto". Es
sumamente ávido, y es rápido para saltar a cualquier alimento dado.
Hay duelos de TYRANT(TIRANOS) masculinos por las hembras. Una vez este Monstruo empieza
alborotándose, ni siquiera el domador más famoso no puede detenerlo.Arriba

 Número/Number:16

 Nombre:Maximum

 Elemento:Fire

 Habitat:Monster tower

Un MAXIMUM nació en la Monster Tower (Torre de los Monstruos), el más fuerte de una especie completamente nueva.
Como vive cerca de la cima de la torre, nadie
lo ha visto en el pasado excepto "Guy", el famoso Beastmaster(Maestro de las Bestias) de Monsbaiya.Arriba

Water Element Monsters | Second page of the Monster Book
 Número/Number:17

 Nombre:Saber

 Elemento:Water

 Habitat:Snowy mountain

Un crecido SNOWMAN de llama SABER.
Su nombre viene de su largos caninos tipo espada. Los dientes,
sin embargo, no parecen ser utiles cazando la presa, y
Los SABER usan su fuerza principalmente por cazar.Arriba

 Número/Number:18

 Nombre:Snowman

 Elemento:Water

 Habitat:Snowy mountain

This Monster lives in the coldest and snowiest of mountains.
Its body is covered with hair, protecting it from the cold.
The Monster is easily tamed, but has a tough life force that
allows it to survive in the severe weather condition, as well as
the power of a wild Monster.Arriba

 Número/Number:19

 Nombre:Ashra

 Elemento:Water

 Habitat:Water's edge

An ARACHNE metamorphoses into this figure over a long period
of time.
It has 3 faces and 6 arms, and has a powerful attacking force.
Because of its belligerent nature, it is often worshiped among
warriors as a god of war. It only appears to brave boys.Arriba

 Número/Number:25

 Nombre:Arachne

 Elemento:Water

 Habitat:Water's edge

ARACHNE is a Monster which has 8 limbs, resembling a spider.
At water's edge, a typical habitat of ARACHNES, one can often
see an ARACHNE weaving a spider's web on a tree to hunt prey. It eats prey that are larger than itself, but seldom attacks
humans.Arriba

 Número/Number:21

 Nombre:Battnel

 Elemento:Water

 Habitat:Plain

A BATTNEL is a NYUEL raised for battles. Since a NYUEL has
superior adaptability, it will transform into this figure as
long as it keeps fighting. However, as its natural fighting
power is poor, it is difficult to raise one without it being
killed in battle.Arriba

 Número/Number:22

 Nombre:Nyuel

 Elemento:Water

 Habitat:Plain

A domestic Monster used for traveling through deserts and for
pulling carriages. It is very friendly to people, and even a
wild one is not much of a threat.
It can adapt to almost any environment, and transforms
differently depending on how it is raised. The Monster
represents the personality of its master.Arriba

 Número/Number:23

 Nombre:Pulunpa

 Elemento:Water

 Habitat:Streets

The weakest and most timid kind of Monster.
It used to live on prairies and in deserts a long time ago,
but now lives in a city since it is such easy prey for other
Monsters. One can be sometimes seen in a back alley.Arriba

 Número/Number:24

 Nombre:UBoat

 Elemento:Water

 Habitat:In the sea

A Monster submerged in water like a submarine. The
periscope-like part is an eye, and it also has countless small
holes from which it inhales air from above the water. It mainly
feeds on small fish.
In the Monster Tower, it can also go underground because the
ground has some magical properties.Arriba

 Número/Number:25

 Nombre:Blume

 Elemento:Water

 Habitat:Plateau

Although it is a insectivorous plant, it lays eggs. Its male
flowers release pollen, and the pollinated female flowers lay
eggs. The pollen have a special scent that control Monsters as
they wish. The purpose probably is to make the Monsters carry the
pollen.
Its flower language is "indiscretion of youth."Arriba

 Número/Number:26

 Nombre:Manoeva

 Elemento:Water

 Habitat:Marshland

An amoeba-like single cell life, the MANOEVA behaves as its
instincts command.
It is capable of transforming into the shape of what it has
seen and is capable of dividing. It attacks animals that
approach marshes by pulling them into the marsh, and absorbing
them.Arriba

 Número/Number:27

 Nombre:Kraken

 Elemento:Water

 Habitat:Deep sea

A mollusk-like Monster, resembling a squid. It surfaces in the
sea, and occasionally attacks ships.
Its entire body is electrically charged and generates intense
electricity when it senses danger. Since the electric current
amplifies as it travels through metals, use of weapons resistant
to electricity, or attack from a long distance is recommended
when fighting against one.Arriba

 Número/Number:28

 Nombre:Viper

 Elemento:Water

 Habitat:Jungle

A Monster shaped like a viper and human combined. It hides in
a dense forest, and attacks invaders.
Its claws and fangs have poisons that paralyze nerves, and
the power of the attacker is weakened by it. This poison cannot
be neutralized with the common Antidote Herb.
Its favorite food is eggs, gulping them down no matter how big
they may be.Arriba

 Número/Number:29

 Nombre:Mandara

 Elemento:Water

 Habitat:Ruins

Incredible Monsters that attack villages and cities in a
group, and then live in the ruins. And yet, they are very
territorial.
They have their own language, incomprehensible to humans.
Spotted patterns on their body can make humans go dizzy and
fall over.Arriba

 Número/Number:30

 Nombre:Glacier

 Elemento:Water

 Habitat:Iceberg

Its characteristics is the crystal shaped wart on its back,
which helps to camouflage itself in its  Habitat: icebergs.
Despite its frightful appearance, it is timid. Its exhales
air that is chilled inside its body, and creates ice walls to
protect itself.Arriba

 Número/Number:31

 Nombre:Takapoo

 Elemento:Water

 Habitat:Tidal pool

It is often seen in a tidal pool on a beach, or hanging along
rocks in shallow waters.
What differentiates it from an ordinary octopus is that its
ink comes out as a ball rather than liquid, as it tightly
compresses the ink inside its body. It is edible.Arriba

 Número/Number:32

 Nombre:Mashroom

 Elemento:Water

 Habitat:Pond

A stationary Monster clinging onto a decayed tree trunk with
radiating foot-shaped roots.
It does not harm people, or harbor any malicious intent.
Still, it is hated as it glares at anything that comes close to
them. It is used as pins in bowling alleys.Arriba

Air Element Monsters | Third page of the Monster Book
 Número/Number:33

 Nombre:Death

 Elemento:Air

 Habitat:Ravine

An adult CLOWN turns into this shape. Its cruelty does not
change, and is feared by travelers.
Despite its doll-like appearance, swinging a sickle with an
expressionless face gives it an eerie aura.Arriba

 Número/Number:34

 Nombre:Clown

 Elemento:Air

 Habitat:Ravine

A Monster that lives in a windy place, mainly in ravines.
It hovers in the air in high speed, and cuts off the neck of
a prey with a large sickle. Its rather innocent look conceals
its cruelty. It is also called "Devil of the Wind," and is
feared by people who travel through the valley.Arriba

 Número/Number:35

 Nombre:Univern

 Elemento:Air

 Habitat:Tree top

A grown UNICORN is called a UNIVERN. Its wings are solid
enough to support its body weight, and it can fly freely in the
sky.
The bond between parent and offspring is strong, and the
parent will be protective to the death.Arriba

 Número/Number:36

 Nombre:Unicorn

 Elemento:Air

 Habitat:Tree top

This Monster has horizontal stripes all over its body.
It spends its childhood in a nest built by its parents on a
tall tree. Since its wings are too weak to fly, it is fed by the
parents. It lives exactly like a bird chick, but it fights
bravely against invaders.Arriba

 Número/Number:37

 Nombre:Metal

 Elemento:Air

 Habitat:Mine

This is an aggressive BLOCK Monster. It is tempered in
battles, and its guarded body is like a sharpened blade.
It is a little more belligerent than BLOCK, but still remains
friendly to humans. It will be a reliable comrade in battle.Arriba

 Número/Number:38

 Nombre:Block

 Elemento:Air

 Habitat:Mine

This Monster is a kind of magical one with a body made of
metal. Although its movements are slow and heavy, its body is
extremely hard and resistant to conventional attack.
It is also very friendly to humans, and is indispensable for
tasks requiring physical strength such as construction work.Arriba

 Número/Number:39

 Nombre:Noise

 Elemento:Air

 Habitat:Forest

A music-loving cheerful Monster. The sound of the flute it
plays can block the magic of veteran magicians.
However, even if you run to their recital in a forest, you
should not be deceived by the cheerful music and approach
carefully.Arriba

 Número/Number:40

 Nombre:Dreamin

 Elemento:Air

 Habitat:Monster world

This Monster used to be a devil that gave nightmares to
humans, but its magic is not as potent anymore and is just
enough to put people to sleep.
It is mainly nocturnal and active in the darkness. It is so
dazed in the daytime that it is difficult to believe it is a
devil.Arriba

 Número/Number:41

 Nombre:Cyclone

 Elemento:Air

 Habitat:Wasteland

This Monster has a large eye. It is well known that anybody
who meets its eyes cannot swallow any food. However, 12 years
ago, it was discovered that if an anorexic person looks at the
eye of a CYCLONE, the disease is cured. Since then, its eggs
have sold like hot cakes to women on diets or to anorexic
people.Arriba

 Número/Number:42

 Nombre:Picket

 Elemento:Air

 Habitat:Bush

A Monster that loves to steal. It steals anything whether it
be money or other objects.
It often hides in an ordinary bush, and if you step on it,
your belongings could be stolen.Arriba

 Número/Number:43

 Nombre:Stealth

 Elemento:Air

 Habitat:Subterranean

This Monster has a hard shell and a powerful pair of scissors.
It uses the scissors like a drill and moves by drilling holes
in the ground. Since it lives underground, its eyes have
atrophied.
Its shell acts like the skin of a chameleon, which can protect
itself with its changing color.Arriba

 Número/Number:44

 Nombre:Zu

 Elemento:Air

 Habitat:Marshy district

This Monster is like a mix of lion and bird.
It threatens its enemies with loud barking. Its barking seems
to make the air tremble.
It usually flies over wetlands like a dragonfly, but will
persistently pursue prey, and expose its violent nature.Arriba

 Número/Number:45

 Nombre:Garuda

 Elemento:Air

 Habitat:Monster tower

This is a kind of Monster that has been protecting the Monster
Tower since ancient times. Why they protect the tower is
unknown.
Its body is half machine and is thought to be a magical life
form created by a magician.
Once it detects danger, it attempts to divide the enemy.Arriba

 Número/Number:46

 Nombre:Golem

 Elemento:Air

 Habitat:Monster tower

This has been protecting the Monster Tower since ancient
times. Why they protect the tower is unknown.
It is a magical life form created by a magician, has no
emotion, and it executes commands of its creator alone.
Its movements are slow and heavy, but it has a powerful
defensive force and endures well.Arriba

 Número/Number:47

 Nombre:Maliling

 Elemento:Air

 Habitat:Monsbaiya

A quiet Monster which likes to change into a ball and roll
around. Since it cannot roll by itself once it is in the ball
shape, it is often spotted at a top of a hill waiting for a wind
to blow. As it generates electricity inside its body from
rolling, it is also used as a generator.Arriba

 Número/Number:48

 Nombre:Soilclaw

 Elemento:Air

 Habitat:Subterranean

This is a subfamily of the Monster, STEALTH.
Since it eats garbage in the soil and converts it into energy
within its body, this Monster is often used in vacuum machines.
Since it is gentle, it does not get angry even if it is hit
in a "Hit-A-Mole" game.Arriba

Fourth page of the Monster Book
 Número/Number:49

 Nombre:Hikewne

 Elemento:Fusion

 Habitat:Monsbaiya

This Monster used to be an egg of KEWNE which was laid and
left on the highest floor of the Monster Tower where the magical
power is strongest. Over time, it has become "the Ultimate
Egg."
The legend of "The Ultimate Egg" which is said to be capable
of ruling the world, has now been unveiled in Monsbaiya.Arriba

 Número/Number:50

 Nombre:LazyFrog

 Elemento:Water

 Habitat:Pond

The academic name is Monsbaiya Lazy Frog. Just like the name,
it is a new species of frog discovered in Monsbaiya. Since it
does not protect itself from enemies, it has earned this name.
The frogs are traded frequently as an ingredient for magic.Arriba

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